Once understanding what each setting does, we recommend you configure your own options. Setting this to 400% may cause some instabilities so we recommend a maximum of 300%. Increasing it makes shadows sharper and more accurate, while decreasing it can gain performance while sacrificing quality.
This setting changes the resolution of the shadows. We recommend leaving this at the default setting. If you would like to use NVIDIA's implementation, or disable it entirely, you can switch to that here. Anti-AliasingīOTW has anti-aliasing enabled by default. Run the game with different resolutions to see which works best for you. For lower resolution monitors, you can also set your resolution to a higher value for a higher quality anti-aliasing effect, however this is very computationally expensive. A freshly-released Zelda BotW video shows off the Switch title running on PC through the CEMU emulator in 8K. 1080p, 1440p (2K) or 2160p (4K).įor higher resolutions, consider using the Vulkan rendering API for increased performance. Zelda BotW in 8K Via CEMU With Reshade Raytracing Effects is a Dream Come True. If you have a more powerful GPU, you may be able to change the resolution to a higher value, e.g.
This can be fixed by using mods open in new window for supported aspect ratios. Please be aware that while the game will render correctly at different aspect ratios, the UI elements will become stretched. If you have a monitor that isn’t 16:9, you may change the aspect ratio to match it in Cemu.
The problem is, when I open the game, it shows the botw loading screen, and then goes to a screen that tells me I have to update my Wii u, and the only option is 'close', which just gives me a black screen.
I watched a video on how to do it and followed every step.
I was asked to share the tool so i slapped a GUI on it so you can edit the paths and here it is.įor anyone who has AHK, or if you're skeptical about an exe from a random dude on the internet, here's the code feel free to load it yourself instead of using the exe.If you use a framerate above 72 FPS, use the Advanced Settings and set Menu Cursor Fix (Experimental) to Enabled At 72FPS And Higher (Recommended) otherwise it will become difficult to use your cursor in any menus. So, I have decided to try and emulate zelda: botw. This makes the compendium pretty usable, I just run the script when I want to fix the images, you don't even have to reload the game for the fixed images to appear. So as a workaround until images are fixed in cemu, I made a simple script in autohotkey to check the files in my save folder and overwrite them with the version from the game files. By simply copying the images from the game data folders over your save's images, you can update the entries in game, and have a hyrule compendium with real images. They are named correctly (IE: Item_Fruit_A.jpg), but are all black.īecause the game has a method to give you entries to your compendium, there are default images stored for every hyrule compendium entry in the game's data files. These images are stored as jpegs in cemu's pict_book directory. Images saved in botw on cemu 1.7.4 are completely black, which makes the hyrule compendium difficult to navigate.